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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Properties/Resources.Designer.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.3.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Properties/Resources.Designer.cs</h1>  </div>
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<a href="_resources_8_designer_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿<span class="comment">//------------------------------------------------------------------------------</span>
<a name="l00002"></a>00002 <span class="comment">// &lt;auto-generated&gt;</span>
<a name="l00003"></a>00003 <span class="comment">//     This code was generated by a tool.</span>
<a name="l00004"></a>00004 <span class="comment">//     Runtime Version:4.0.30319.269</span>
<a name="l00005"></a>00005 <span class="comment">//</span>
<a name="l00006"></a>00006 <span class="comment">//     Changes to this file may cause incorrect behavior and will be lost if</span>
<a name="l00007"></a>00007 <span class="comment">//     the code is regenerated.</span>
<a name="l00008"></a>00008 <span class="comment">// &lt;/auto-generated&gt;</span>
<a name="l00009"></a>00009 <span class="comment">//------------------------------------------------------------------------------</span>
<a name="l00010"></a>00010 
<a name="l00011"></a><a class="code" href="namespace_r_r_r_s_roguelike_1_1_properties.html">00011</a> <span class="keyword">namespace </span>RRRSRoguelike.Properties {
<a name="l00012"></a>00012     <span class="keyword">using</span> System;
<a name="l00013"></a>00013     
<a name="l00014"></a>00014     
<a name="l00018"></a>00018     <span class="comment">// This class was auto-generated by the StronglyTypedResourceBuilder</span>
<a name="l00019"></a>00019     <span class="comment">// class via a tool like ResGen or Visual Studio.</span>
<a name="l00020"></a>00020     <span class="comment">// To add or remove a member, edit your .ResX file then rerun ResGen</span>
<a name="l00021"></a>00021     <span class="comment">// with the /str option, or rebuild your VS project.</span>
<a name="l00022"></a>00022     [global::System.CodeDom.Compiler.GeneratedCodeAttribute(<span class="stringliteral">&quot;System.Resources.Tools.StronglyTypedResourceBuilder&quot;</span>, <span class="stringliteral">&quot;4.0.0.0&quot;</span>)]
<a name="l00023"></a>00023     [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
<a name="l00024"></a>00024     [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
<a name="l00025"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_resources.html">00025</a>     <span class="keyword">internal</span> <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_resources.html" title="A strongly-typed resource class, for looking up localized strings, etc.">Resources</a> {
<a name="l00026"></a>00026         
<a name="l00027"></a>00027         <span class="keyword">private</span> <span class="keyword">static</span> global::System.Resources.ResourceManager resourceMan;
<a name="l00028"></a>00028         
<a name="l00029"></a>00029         <span class="keyword">private</span> <span class="keyword">static</span> global::System.Globalization.CultureInfo resourceCulture;
<a name="l00030"></a>00030         
<a name="l00031"></a>00031         [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute(<span class="stringliteral">&quot;Microsoft.Performance&quot;</span>, <span class="stringliteral">&quot;CA1811:AvoidUncalledPrivateCode&quot;</span>)]
<a name="l00032"></a>00032         <span class="keyword">internal</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_resources.html" title="A strongly-typed resource class, for looking up localized strings, etc.">Resources</a>() {
<a name="l00033"></a>00033         }
<a name="l00034"></a>00034         
<a name="l00038"></a>00038         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
<a name="l00039"></a>00039         <span class="keyword">internal</span> <span class="keyword">static</span> global::System.Resources.ResourceManager ResourceManager {
<a name="l00040"></a>00040             <span class="keyword">get</span> {
<a name="l00041"></a>00041                 <span class="keywordflow">if</span> (<span class="keywordtype">object</span>.ReferenceEquals(resourceMan, null)) {
<a name="l00042"></a>00042                     global::System.Resources.ResourceManager temp = <span class="keyword">new</span> global::System.Resources.ResourceManager(<span class="stringliteral">&quot;RRRSRoguelike.Properties.Resources&quot;</span>, typeof(<a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_resources.html" title="A strongly-typed resource class, for looking up localized strings, etc.">Resources</a>).Assembly);
<a name="l00043"></a>00043                     resourceMan = temp;
<a name="l00044"></a>00044                 }
<a name="l00045"></a>00045                 <span class="keywordflow">return</span> resourceMan;
<a name="l00046"></a>00046             }
<a name="l00047"></a>00047         }
<a name="l00048"></a>00048         
<a name="l00053"></a>00053         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
<a name="l00054"></a>00054         <span class="keyword">internal</span> <span class="keyword">static</span> global::System.Globalization.CultureInfo Culture {
<a name="l00055"></a>00055             <span class="keyword">get</span> {
<a name="l00056"></a>00056                 <span class="keywordflow">return</span> resourceCulture;
<a name="l00057"></a>00057             }
<a name="l00058"></a>00058             <span class="keyword">set</span> {
<a name="l00059"></a>00059                 resourceCulture = value;
<a name="l00060"></a>00060             }
<a name="l00061"></a>00061         }
<a name="l00062"></a>00062         
<a name="l00066"></a>00066         <span class="keyword">internal</span> <span class="keyword">static</span> <span class="keywordtype">string</span> ConsoleHeight {
<a name="l00067"></a>00067             <span class="keyword">get</span> {
<a name="l00068"></a>00068                 <span class="keywordflow">return</span> ResourceManager.GetString(<span class="stringliteral">&quot;ConsoleHeight&quot;</span>, resourceCulture);
<a name="l00069"></a>00069             }
<a name="l00070"></a>00070         }
<a name="l00071"></a>00071         
<a name="l00075"></a>00075         <span class="keyword">internal</span> <span class="keyword">static</span> <span class="keywordtype">string</span> ConsoleWidth {
<a name="l00076"></a>00076             <span class="keyword">get</span> {
<a name="l00077"></a>00077                 <span class="keywordflow">return</span> ResourceManager.GetString(<span class="stringliteral">&quot;ConsoleWidth&quot;</span>, resourceCulture);
<a name="l00078"></a>00078             }
<a name="l00079"></a>00079         }
<a name="l00080"></a>00080         
<a name="l00084"></a>00084         <span class="keyword">internal</span> <span class="keyword">static</span> <span class="keywordtype">string</span> CursorImage {
<a name="l00085"></a>00085             <span class="keyword">get</span> {
<a name="l00086"></a>00086                 <span class="keywordflow">return</span> ResourceManager.GetString(<span class="stringliteral">&quot;CursorImage&quot;</span>, resourceCulture);
<a name="l00087"></a>00087             }
<a name="l00088"></a>00088         }
<a name="l00089"></a>00089         
<a name="l00093"></a>00093         <span class="keyword">internal</span> <span class="keyword">static</span> <span class="keywordtype">string</span> DungeonHeight {
<a name="l00094"></a>00094             <span class="keyword">get</span> {
<a name="l00095"></a>00095                 <span class="keywordflow">return</span> ResourceManager.GetString(<span class="stringliteral">&quot;DungeonHeight&quot;</span>, resourceCulture);
<a name="l00096"></a>00096             }
<a name="l00097"></a>00097         }
<a name="l00098"></a>00098         
<a name="l00102"></a>00102         <span class="keyword">internal</span> <span class="keyword">static</span> <span class="keywordtype">string</span> DungeonWidth {
<a name="l00103"></a>00103             <span class="keyword">get</span> {
<a name="l00104"></a>00104                 <span class="keywordflow">return</span> ResourceManager.GetString(<span class="stringliteral">&quot;DungeonWidth&quot;</span>, resourceCulture);
<a name="l00105"></a>00105             }
<a name="l00106"></a>00106         }
<a name="l00107"></a>00107         
<a name="l00111"></a>00111         <span class="keyword">internal</span> <span class="keyword">static</span> <span class="keywordtype">string</span> InvalidCommandText {
<a name="l00112"></a>00112             <span class="keyword">get</span> {
<a name="l00113"></a>00113                 <span class="keywordflow">return</span> ResourceManager.GetString(<span class="stringliteral">&quot;InvalidCommandText&quot;</span>, resourceCulture);
<a name="l00114"></a>00114             }
<a name="l00115"></a>00115         }
<a name="l00116"></a>00116         
<a name="l00120"></a>00120         <span class="keyword">internal</span> <span class="keyword">static</span> <span class="keywordtype">string</span> InvalidMoveText {
<a name="l00121"></a>00121             <span class="keyword">get</span> {
<a name="l00122"></a>00122                 <span class="keywordflow">return</span> ResourceManager.GetString(<span class="stringliteral">&quot;InvalidMoveText&quot;</span>, resourceCulture);
<a name="l00123"></a>00123             }
<a name="l00124"></a>00124         }
<a name="l00125"></a>00125         
<a name="l00129"></a>00129         <span class="keyword">internal</span> <span class="keyword">static</span> <span class="keywordtype">string</span> JumpDistance {
<a name="l00130"></a>00130             <span class="keyword">get</span> {
<a name="l00131"></a>00131                 <span class="keywordflow">return</span> ResourceManager.GetString(<span class="stringliteral">&quot;JumpDistance&quot;</span>, resourceCulture);
<a name="l00132"></a>00132             }
<a name="l00133"></a>00133         }
<a name="l00134"></a>00134         
<a name="l00138"></a>00138         <span class="keyword">internal</span> <span class="keyword">static</span> <span class="keywordtype">string</span> NumberOfMonsters {
<a name="l00139"></a>00139             <span class="keyword">get</span> {
<a name="l00140"></a>00140                 <span class="keywordflow">return</span> ResourceManager.GetString(<span class="stringliteral">&quot;NumberOfMonsters&quot;</span>, resourceCulture);
<a name="l00141"></a>00141             }
<a name="l00142"></a>00142         }
<a name="l00143"></a>00143         
<a name="l00147"></a>00147         <span class="keyword">internal</span> <span class="keyword">static</span> <span class="keywordtype">string</span> NumberOfSwords {
<a name="l00148"></a>00148             <span class="keyword">get</span> {
<a name="l00149"></a>00149                 <span class="keywordflow">return</span> ResourceManager.GetString(<span class="stringliteral">&quot;NumberOfSwords&quot;</span>, resourceCulture);
<a name="l00150"></a>00150             }
<a name="l00151"></a>00151         }
<a name="l00152"></a>00152         
<a name="l00156"></a>00156         <span class="keyword">internal</span> <span class="keyword">static</span> <span class="keywordtype">string</span> OKCommandText {
<a name="l00157"></a>00157             <span class="keyword">get</span> {
<a name="l00158"></a>00158                 <span class="keywordflow">return</span> ResourceManager.GetString(<span class="stringliteral">&quot;OKCommandText&quot;</span>, resourceCulture);
<a name="l00159"></a>00159             }
<a name="l00160"></a>00160         }
<a name="l00161"></a>00161         
<a name="l00165"></a>00165         <span class="keyword">internal</span> <span class="keyword">static</span> <span class="keywordtype">string</span> StepDownColor {
<a name="l00166"></a>00166             <span class="keyword">get</span> {
<a name="l00167"></a>00167                 <span class="keywordflow">return</span> ResourceManager.GetString(<span class="stringliteral">&quot;StepDownColor&quot;</span>, resourceCulture);
<a name="l00168"></a>00168             }
<a name="l00169"></a>00169         }
<a name="l00170"></a>00170         
<a name="l00174"></a>00174         <span class="keyword">internal</span> <span class="keyword">static</span> <span class="keywordtype">string</span> StepsImage {
<a name="l00175"></a>00175             <span class="keyword">get</span> {
<a name="l00176"></a>00176                 <span class="keywordflow">return</span> ResourceManager.GetString(<span class="stringliteral">&quot;StepsImage&quot;</span>, resourceCulture);
<a name="l00177"></a>00177             }
<a name="l00178"></a>00178         }
<a name="l00179"></a>00179         
<a name="l00183"></a>00183         <span class="keyword">internal</span> <span class="keyword">static</span> <span class="keywordtype">string</span> StepUpColor {
<a name="l00184"></a>00184             <span class="keyword">get</span> {
<a name="l00185"></a>00185                 <span class="keywordflow">return</span> ResourceManager.GetString(<span class="stringliteral">&quot;StepUpColor&quot;</span>, resourceCulture);
<a name="l00186"></a>00186             }
<a name="l00187"></a>00187         }
<a name="l00188"></a>00188     }
<a name="l00189"></a>00189 }
</pre></div></div>
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